In fact, Coda is composed of 20 robots with 5 axes of rotation arranged in a grid and a 1.5m RGB LED bar fixed on the last axis of rotation. Production: Tetro, Grand Hôtel Dieu, Fête des Lumièresįor Coda, we had to implement additional functions. As in each container the 3D part and the data-sending part are closely linked, we are sure that the 3D preview will correspond to reality.Ĭoda by Collectif Scale. Then via the Replicator Comp (and as many times as necessary) we create instances of this container in 3D space to preview the installation. For this we have created a Master Container in TouchDesigner containing both a 3D preview of each motor module/LED bar/support, and a part for sending data over the network to the Raspberry/Arduino that control our motors. I also understand that Bullet Solver has been very useful?Ĭollectif Scale: Behind the TouchDesigner development of our robotic, mechanized projects such as Coda, Flux and Quercus the main idea is to be able to work as much in an “offline” manner without the physical installation as in an “online” manner. When we do motorization control (CODA, FLUX, Hulahoop and Quercus soon), it is always with TouchDesigner.ĭerivative: Could you tell us a bit about the projects where TouchDesigner is heavily featured in terms of your workflow and the management of motor movements. Then our image streams are either generated by TD (this is the case of Flux for example) or by Madmapper, depending on the installations and the principle of live activation. When we do LED/light mapping, Madmapper is always our Artnet mapping interface. Production: Festival Constellations Metz, Région Grand Est, Tetroĭerivative: How do you use TouchDesigner and Madmapper respectively?Ĭollectif Scale: In general, our recent installations for about 2 years have either been driven by TD only, or by Madmapper only or by TouchDesigner and Madmapper. For our part, we speak more simply of augmented installations, that is to say the ability to formalize an idea so that it becomes a living, dynamic and often tangible visual object.įLUX by Collectif Scale.
Those who see our work speak of digital art, contemporary works, or digital scenographies. We question ourselves on the links that unite music and the visual, light and architectural design, entertainment and contemporary art, nature and the future, man and machine and it is by searching that we try to provide answers synthesized through our installations mixing several mediums. Over the years and creations for stages or for muséo-graphiques environments, we have developed our own language to create sensitive, interactive, playful works, accessible to the greatest number and with a strong attachment to never cease to innovate. Whether it is motion design, research, development, mapping, led design, interactivity, robotics, programming, all these technological masteries are therefore at the service of an artistic proposal.